N. Sanity Island (Crash Twinsanity)

N. Sanity Island is the first map in Crash Twinsanity, in which the levels "Jungle Bungle", "Cavern Catastrophe" and "Totem Hokum" can be found.

Why It Is N. Sanely Good

 * 1) It is the first time in the series that the player can explore N. Sanity Island in a free-roaming fashion, which is especially exciting in a franchise that was used to more straight level design. Here, there's actually a decent amount of room for exploration in the first section of the island, even if it's mostly just to get a couple of lives or a gem.
 * 2) *There are a lot of tasks you can do, like leading chickens into Nitro crates that lock the access to a gem or shoot bombs with a canon that destroy totem figures.
 * 3) The tutorial, "Jungle Bungle", is both hilarious and effective, as Cortex in a Coco costume teaches the game's mechanics while Crash goes after him thinking it's in fact Coco, all of this while still not distracting the player and showing off most of Crash's base moveset.
 * 4) *Speaking of humor, there's a part in the tutorial where Skunk says "Hey, hey, hey, yeah you! I've been doing this for ten stinkin' years! Back and forward, back and forward, I'm sick of it! But I'm not gonna do it no more!", it's referencing the basic and predictable patterns from the enemies in the previous games in a self-aware manner, what makes it even funnier is that you can spin Skunk into a bunch of Nitro crates and finally end his torture.
 * 5) The second phase of the boss battle after Jungle Bungle looks pretty cool.
 * 6) The "Cavern Catastrophe" section, while by no means perfect, does offer a cleverly implemented mechanic where Crash and Cortex fight each other while you roll them as a ball.
 * 7) There are a lot of remarkably fun puzzles in this stage.
 * 8) *There's a part in "Totem Hokum" where Cortex starts running in a line while having a beehive stuck on his head and being chased by a bear while you make the path for him by deleting obstacles on his way (and sometimes, viceversa)
 * 9) *Also in "Totem Hokum", there is a part where you have to follow the path a Blonde makes by digging while using your platforming skills.
 * 10) *In one of the last parts of the stage before the boss, there's a stealth section where you have to learn the enemies' patterns and you have to duck.
 * 11) N. Sanity Island itself looks beautiful.
 * 12) Just like the rest of the game, the music absolutely slaps.

Bad Qualities

 * 1) The exploration isn't that polished, since it mostly consists of going out of your way to get a gem or lives and then keep going-
 * 2) In the boss fight right before Crash and Cortex go to Iceberg Lab, your attack is irresponsive and doesn't register at times.
 * 3) *Speaking of said boss fight, it has a glitch where you may end up having to do it again by accident.
 * 4) Apart from this, the boss fights are quite basic and bland.
 * 5) The "Cavern Catastrophe" section is a major difficulty spike after the tutorial.
 * 6) This map is certainly too wacky and throws too many different mechanics in the bag, which is especially jarring for a first stage.