Engineer (Team Fortress 2)



The Engineer is a playable character in Team Fortress 2. He is a class that specialises in area denial and builds structures that assist his team and defence points.

Why He Rocks

 * 1) The Engineer is an important class for defending a point. He rewards good positioning of defences when used to his full potential. Primarily reliant on his buildings and teammates.
 * 2) He's a decently easy class to play and one of those who don't need to directly combat to play the game. His weapons are simple with his Shotgun and pistol useful in self defence, the use of his buildings are a great way to contribute to his team and his Sentry gun is useful in that the Engineer doesn't need to directly confront his enemies to kill and a way for the team to automatically defend. In addition, he is able to relocate his buildings to adapt to the situation.
 * 3) Without his Sentry Gun, Engineer can still be a viable combat class in not just defence but offence. His shotgun and pistol combinations are both good at fufilling long and short range damage. However his alternate weapons as mentioned in Good Quality 5 increase his combat potential to higher levels. While not as mobile as the Scout, he can still be using his dispenser to quickly regain ammo and health and sentry to distract enemies during combat.
 * 4) All buildings are handy utilities for himself and the team:
 * 5) *Sentry Gun - The Engineer's main machine is his Sentry Gun. Engineer can upgrade by hitting them until they are at the next level. At level 1, it has a basic gun, level 2 gives it two machine gun barrels and the last level 3, adds a rocket launcher at the top. These machines are very resilient to enemy as their perfect tracking and high dps is a deterent to intruders especially Scouts who can be shredded within seconds and are a must build for Engineers once they've spawned in.
 * 6) *Dispenser - A stationary building that heals and refills ammo of teammates. It is a vital structure as health and ammo can be distant to obtain and the Dispenser provides a portable and accessible way to constantly refill all supplies and keep the fight going.
 * 7) *Teleporters - Teleporters enable access to two different points. They are crucial for getting the team faster to the objective or can be used to ambush the enemy by surprise. Teleporters are to never be ignored as the techniques provided have great amount of potential, because of long spawn times and the battles usually ending quickly, teleporting heavier classes to the objective will help win duels faster.
 * 8) His unlockable weapons can vary his playstyle:
 * 9) *Rescue Ranger - A shotgun that functions more to aiding buildings instead of self-defence, it fires accurate and weak bolts instead of pellet spread in which these bolts repair buildings. In addition, the gun has a haul ability that enables the Engineer to grab their buildings from long distances at the cost of 100 metal. It is thus optimal for those who are more concerned with defence roles.
 * 10) *Widowmaker - A shotgun that has unlimited ammo and no reload but the ammo uses the Engineer's metal inventory. This encourages the user to be more aggresive with the lack of reload and limitless ammo but at the same time, this means that the Engineer may not have many metal in his reserve to repair or upgrade his buildings while in combat.
 * 11) *Wrangler - Secondary weapon that appears to be a remote control for the Sentry gun. It can take control of the gun which can not only shoot faster but also deploy a shield on it which reduces all damage and slows repairs by 66%. If the weapon is undeployed and the Sentry was controlled, it is frozen for 3 seconds.
 * 12) *Eureka Effect - A wrench that can teleport the wielder to either the spawn base or his teleporter exit. The wrench has a perk of halved metal cost when upgrading or building teleporters but gain 20% less metal from dispensers or ammo. A suggested use of this utility is that it can be used to quickly teleport to the spawn base to refill supplies and then teleport back to the sentry base to upgrade.
 * 13) *Gunslinger - Robot hand upgrade which gives a critical punch on the third successful hit. The main highlight of this weapon is the fact that the engineer's sentry gun is replaced into a minature version that has lower health but more rapid firing speed and quicker construction time. Another handy positive is that this weapon raises the Engineer's health to 150 granting higher survivability in combat which encompases an offence class gameplay along with the mini sentry.
 * 14) *Jag - Wrench with a quicker construction speed when hitting buildings, but with less repair cost and poor damage. It is suggested to be used to setup defences quickly while in heat of battle.
 * 15) *Frontier Justice - Shotgun with half clip size but saves a critical shot that is gained for every kill your sentry gets. Once that sentry is destroyed (using the self destruct PDA also counts), the shotgun will become ready to use those crits.
 * 16) His iconic personality and voice.
 * 17) The class himself is fairly balanced with his low health and his shotgun only good at close distances. He is commonly compared to the Scout but the latter is much faster in terms of movement and reloading. His buildings are vunerable to explosives and Spies who can bypass Sentries with invisibility or disguises.

The Only Bad Quality

 * 1) The Engineer can be too aggresive at times with his sentry guns being too effective at defending points especially in CTF maps. However, it can be excused that poor map design is a factor that makes the sentry guns very difficult to kill.