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Creative Mega Man Weapons and Utilities

The Mega Man series is known for its creative weapon arsenal Mega Man obtains from defeating bosses. Below are some the good weapons from each game in the series.

Mega Man 1
Magnet Beam: Creates a temporary platform to cross gaps.

Thunder Beam - Mega man fires one large shot of electricity forwards and two weaker bolts up and downwards. The large hitbox makes it ideal for clearing out hordes and it's also able to pierce shields and not be deflected and can damage multiple times.

Rolling Cutter - A scissor like projectile that flies in a circular pattern. Can pass through enemies multiple times. The ammo capacity is fairly high.

Time Slow (Powered Up) - This power enables Mega Man or Time Man to slow down time. Unlike the other screen freezing abilities like Time stopper, the slowed not frozen time helps with platforming in stages like Guts man or fighting or evading enemies as it won't completly make them frozen in place blocking your path.

Mega Man 2

 * Metal Blade - A sawblade that can be thrown in multiple directions with a maximum of 3 on screen. However this weapon is way too good that its overpowers the buster thanks to the high ammo capacity with over 100!
 * Quick Boomerang

Mega Man 3
Magnet Missile (NES) - First homing weapon in Mega Man, its a magnet that follows enemies in non-diagonal movement. This is a good weapon with a fast speed and fairly accurate tracking and especially good in situations where you don't have precisely adjust your position to shoot the target and instead using the missile to reliably hit the target. It also ignores enemies that are invunerable like Mets on guard mode (only on NES).

Gemini Laser - A laser that deflects off surfaces with the laser being multiple segments which can kill effeciently. However because of limitations on the NES, the laser can lag the game.

Rush Coil - A staple utility that makes its first appearance in this game. Rush is Mega Man's robotic dog companion in which this utility mode puts a spring coil that Mega man can jump onto which will launcher him into the air.

Rush Jet - Another utility

Shadow blade - Essentially a balanced version of the Metal blade, similar multiple direction throws but boomerangs back at the user and only one can be thrown on screen. This boomerang effect is useful if the blade initially misses the target and comes back to hit it.

Mega Man 4
Flash Stopper:

Pharoah Shot:

Mega Man 5
Gyro Attack -

Napalm Bomb -

Super Arrow - A utility with a similar function to Item-2. Throws a platform that accelrates horizontally which can stick to walls.

Mega Man 6
Knight Crush: Boomrang type weapon that is a mace. This weapon cannot get deflected and will still hit targets.

Mega Man 7
Super Adaptor: A collectible that can be obtained once you found all Rush letters. This adaptor combines elements of Megaman 6's Power and Jet Adaptors in which you are able to shoot powerful fists and have a secondary boost jump that can be activated if you are mid air, the jump can only go diagonal in the direction you are facing. While it is powerful and mobile, the only drawback is that you cannot slide while wearing the adaptor. Further more, a secret upgrade can be found in Turbo Man's stage which makes the rocket fists able to home onto enemies. It is a really good unlockable power up that is formidable against Shade Man.

Mega Man 8
Tornado Hold: Shoot a propeller that spins fast to generate a tornado that is able to lift the player while also killing enemies.

Mega Man Gameboy Games

Snatch Buster: Steals a small health. Can also be aimed diagonally.

Spark Chaser: A laser that tracks enemies and does heavy damage to them while passing through them multiple times until they die.

Mega Man 9
Concrete Shot: A weapon that shoots concrete blob that turns into a block when contacts with the ground or wall. It is also quite powerful as a weapon which killing enemies will turn them into concrete blocks in which these blocks can be used as platforms as well.

Magma Bazooka: A much better version of Atomic Fire, you charge the weapon to release 3 large fireballs one going diagonally up and another going downwards with a single going straight.

Jewel Satellite: One of the better shield weapons in the series, it can block all projectiles or destroy weaker enemies like Tellies or Metalls (if their helmets are up) without destroying the shield. Can be thrown at the facing direction.

Hornet Chaser: Creates a hornet that homes in on enemies but also collects items except E-tanks. The hornets have much better control than the missile or homing weapons.

Laser Trident: Simple projectile that pierces through enemies. Best thing about it is the high ammo capacity that makes a powerful buster alternative.

Mega Man 10
Triple Blade - Blade man's weapon. Shoots three blades that come in a different angles. Similar to the Chameleon Sting from X1 but the angles are changed depending on if the user is on the ground or jumping (Blades go upward when on land and they go downwards when midair). Triple blade is pretty useful against most enemies like durable ones up close, or flying enemies that Mega Man cannot reach especially with its fair ammo consumption.

Water Shield - Creates an orbiting ring of water droplets which can absorb a projectile or enemy but water is weak and will be destroyed. The shield can be thrown in which all droplets will fly off in different directions. Its quite useful against shielded enemies

Solar Blaze - A bomb thats explodes into two waves that can pass through shields. Because of the slow detonation, it can be good for making traps or destroying targets from behind.

Wheel Cutter - Saw with the ability to climb walls while holding wheel. Can be thrown onto the floor and travel itself.

Mega Man 11
Acid Barrier: Creates a shield that blocks projectiles but you can shoot arcing projectiles while the shield is up.

Pile Driver: A charging attack that can

Block Dropper: Summons 4 bricks on top of the screen that deal heavy amounts of damage. Its a pretty practical weapon.

Bounce Ball

Gameboy weapons
Mirror Buster (GB1 Wily's Revenge) - Enker's weapon, reflects projectiles which damage back enemies. (note: yes im aware its forbidden but I don't think its a bad weapon, those bad points were quite opiniated)

Ballade Cracker (GB4)

Spark Chaser (GB V) - A laser that tracks enemies and does heavy damage to them while passing through them multiple times until they die.

Snatch Buster (GB V) - Shoots a projectile that steals small life energy from targets.

Salt Water (GB V) -

Photon Missile (GB V) - A missile with an initially slow start speed which gradually speeds up and pierces through targets. Its pretty simple weapon as its very useful for killing Metalls.

Break Dash (GB V) - Chargeable dash