Spectacular Gameplay Wiki

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{| id="mp-left" style="width:100%; vertical-align:top; background:#f5fffa;" About This Wiki Purpose= This wiki is meant for gameplay parts that are well-received, fun, and left a positive impact. If you want to visit its sister, click here. Rules/Guidelines=
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 * 1) The main header for an article is "Why It/He/She Rocks". If the article's subject is marked "Average", then use both "Bad Qualities" and "Good Qualities".
 * 2) No Vandalism. Anyone who does is likely kicked out.
 * 3) Use proper grammar.
 * 4) No Harassment, Cyberbullying, Flame Wars or Edit Wars. Anyone that does these will be likely punished.
 * 5) No profanity on pages unless if quoted, profanity in the comment sections is fine and optional but don't use them to disrespect anyone.
 * 6) Avoid using bias in articles and comments. Bias is still becoming a huge problem in reception wikis in execution.
 * 7) Don't write pages in kindergarten mentality.
 * 8) Different Opinions are fine as long as you have good reasons and not get angry because a gameplay part you personally dislike is on here (unless if a gameplay part does not make sense to be here).
 * 9) Favoritism, Ignorance, Arrogance, Hypocrisy, or Stupidity should never be allowed or done. Favoritism, and Hypocrisy especially are still becoming a problem in reception wikis in execution.
 * 10) Excuse Making (EX:"You're not an admin", "Truth", "It's a Joke/Meme", "Someone is/was a Child"/"It's for kids", "It's not on levels of bad of very X2 concerning part", "It's not that bad", and "Metaphor") will not be tolerated.
 * 11) No Immature or selfish behavior.
 * 12) No abusing power. Anyone who does is very likely to be punished.
 * 13) Reasons for deleted comments:Harassment, propaganda, excuse making, bias, poor grammar, poor logic, ignorance, hypocrisy, favoritism, immaturity, flame wars, edit wars, and arrogance.

Forbidden Pages
Bosses Stages/Levels/Dungeons Challenges/Missions/Side-Quests/Mini-Games Items/Power-Ups/Weapons Chapters/Episodes/Modes Playable Characters Enemies Mechanics Tropes
 * 1) Angler Fish (The Legend of Zelda: Link's Awakening) -
 * 2) Antlion (Sonic 2 Game Gear) -
 * 3) Anubis Rex (Pac-Man World) -
 * 4) Apocalypse (Marvel Super Heroes VS. Street Fighter/X-Men VS. Street Fighter) - Disappointing and Easy to fight.
 * 5) Atoq Navarro (Uncharted:Drake's Fortune) - Forgettable Villain combined with annoying quick-time events, lame defeat, and frustrating sections with the minions.
 * 6) Aurora Unit 313 (Metroid Prime 3: Corruption) -
 * 7) Bed of Chaos (Dark Souls) - Frustrating Fight, Insta-Kill Attacks, annoying spammer, and bland design.
 * 8) Blinky in the Caldera (Pac-Man World 2) -
 * 9) Boobeam Trap (Mega Man 2) - Stupid Idea for a boss, poorly designed, and not fun.
 * 10) Boolossus (Luigi's Mansion) - Annoying fight, short time-frame, and not fun.
 * 11) Boost Guardian (Metroid Prime 2:Echoes) - Super Annoying as the accuracy is at random, along with that its fight takes place in a small room, its puddle form being unusually deadly, lack of safe zones for the most part, and dealing cheap amount of damage.
 * 12) Bowser/Dry Bowser (New Super Mario Bros. 2) - Rip-Off of New Super Mario Bros. Wii's Final Boss.
 * 13) Bowser (Super Mario Galaxy 2) - Lazy, Short, and way too easy third phase.
 * 14) Bowser + Bowser Jr. (Super Mario Sunshine) - Underwhelming Final Battle combined with that there is a glitch that could make Mario fall through just-slammed platform.
 * 15) Brachyura (Castlevania: Order of Ecclesia) - Trial-and-error difficulty with Dull Music, and Insane amount of HP.
 * 16) Broodals (Super Mario Odyssey) - Too Easy to Kinda Too Difficult.
 * 17) Burner Man (Mega Man and Bass) - Poorly-Made Fight, and a Frustrating Stage with annoying enemies, insta-death fire, and lethal gimmicks.
 * 18) Clair (Pokémon Gen II and Gen II Remakes) - Brutal Difficulty, with her team having oppressive A.I (especially her Kingdra), and on top of that, Clair being unlikable after being defeated forcing the player character to do the dragon master challenge in order to give the player character the rising badge.
 * 19) Corn (Castle Crashers) - Annoying, and Dull.
 * 20) Cyrillle Le-Paradox (Sly 4:Thieves of Time) -
 * 21) Dark Beast Ganon (The Legend of Zelda: Breath of the Wild)
 * 22) Dark Crafter (Kirby and the Rainbow Curse) - Lame Design,
 * 23) Darkrai (Pokémon Mystery Dungeon Explorers of Time, Darkness and Sky)
 * 24) Death (Castlevania) -
 * 25) Death (Castlevania II: Simon's Quest) -
 * 26) Death Egg Robot (Sonic Forces) -
 * 27) Demyx/Data-Demyx (Kingdom Hearts II/Kingdom Hearts II Final Mix) - Overall:
 * 28) Devil Doom (Shadow the Hedgehog) -
 * 29) Devil May Cry 2 Bosses - Boring and Uninspiring as they have far too much health, and tend to not be dangerous combined with the fact that the player as Dante or Lucia only has to use guns
 * 30) Disciple Lorithia (Xenoblade Chronicles) - Constantly shouting "You will pay for your insolence", the acid pools in her fight being difficult to get out of, dumb Ally A.I, Insane High HP, annoying status elements, and of top of that, Lorithia being an unlikable villain.
 * 31) Dr. Kahl's Robot (Cuphead) -
 * 32) Dr. Neo Cortex (Crash Bandicoot 2:Cortex Strikes Back) - Terrible Jet Controls, Dr. Cortex going through a portal being the only way to lose, and Dr. Cortex being lazy to use his blaster gun.
 * 33) Earth Dragon (Sonic and The Black Knight) -
 * 34) Egg Dealer (Shadow the Hedgehog) -
 * 35) Egg Libra (Sonic Rush) - Awful Design, pathetic way of attacking, and is really annoying.
 * 36) Egg Saucer (Sonic Advance 2) -
 * 37) Egg X (Sonic Advance) - Pathetic Design, odd music track, Eggman himself randomly using attacks, and hitting the cockpit being hard.
 * 38) Elesa (Pokémon Black and White) -
 * 39) Erazor Djinn (Sonic and the Secret Rings) - Annoying attacks, inconsistent health, and hitting him being hard.
 * 40) Father Rodin/Rodin (Bayonetta/Bayonetta 2)
 * 41) Fawful Express (Mario and Luigi: Bowser's Inside Story/Bowser Jr's Journey)
 * 42) Fighting Game Bosses (with some exceptions) - SNK Boss Syndrome.
 * 43) Flame Hyenard (Mega Man X7) - Infuriating fight (mostly because of constantly screaming "Burn to the Ground", and his attacks being annoying to avoid), and Terrible weapons.
 * 44) Frank (Madworld) -
 * 45) Frank Fontaine (Bioshock) -
 * 46) Frost King (Castle Crashers) - Annoying move spammer that also constantly laughs, + Teleports and the location where the player characters fight him in being very slippery.
 * 47) Ganon (The Legend of Zelda CDI Games) - Pathetic Boss Fights that are lazy and have bad platforming.
 * 48) Gate (Mega Man X6) - Super Annoying fight with poorly-designed platforms, Gate himself being only able to be hit by a split energy ball, + sometimes flying around like an idiot.
 * 49) General Scales (Star Fox Adventures) - Rushed battle as Ends Quickly by being stopped by a Shoe-horned Andross.
 * 50) Genie-Jafar (Kingdom Hearts/Kingdom Hearts Final Mix/Kingdom Hearts II/Kingdom Hearts II Final Mix/Kingdom HeartsRe:Coded) -
 * 51) Ghetsis (Pokémon Black and White) -
 * 52) Gigant Mohs (Tails of the Abyss) -
 * 53) Gluttony (Darksiders 3) - Badly-Designed Fight, Ugly Design, and to top it all of, the infamous cutscene where Gluttony is revealed to have eaten Rampage the Horse.
 * 54) Goomboss (Mario Kart DS) - Rubberband A.I, cheating, nightmare fight, and being Unfun.
 * 55) Grappling Guardian (Metroid Prime 2:Echoes) - Tedious and too Easy.
 * 56) Ground Scaravich (Mega Man X6) - Stupid Idea, Lame Design, Pathetically-Easy Fight, and an awful weapon Zero gets from Him.
 * 57) Gyorg (The Legend of Zelda:Majora's Mask) - Annoying Fight, Stupid Name, obnoxious enemies, and awkward swimming controls.
 * 58) Heat Man (Mega Man 2) - Boss with a Pathetically easy fight, a Boring + Frustrating stage, and a very terrible weapon.
 * 59) High Max (Mega Man X6) - Painfully Annoying to fight due to high defense, high health, and long length.
 * 60) Hotel Mario Bosses - Annoying, and Tedious.
 * 61) Infinity Mijinion (Mega Man X6) - Annoying as as he multiplies himself constantly, making his boss battle very clustered.
 * 62) Inner Agent 3 (Splatoon 2) - Frustrating Fight, and a Lame Reward after beaten.
 * 63) Jasper Batt Jr. (No More Heroes 2:Desperate Struggle) - Unlikable villain for having a Grating Voice, bad-design, being lazy, and cheap, unfun, + too easy fight.
 * 64) Joker (Batman:Arkham Asylum) - Lame Design, Obnoxious fight, and Annoying Thug Minions.
 * 65) Leechgrave (Kingdom Hearts:358/2 Days) - Insane HP, hits like a truck, annoying + brutal attacks, and forcing the player character to rely on potions.
 * 66) Lord Arktivus Brevon (Freedom Planet)
 * 67) Lord Fredrik (Donkey Kong Country:Tropical Freeze) - Disappointing and Dull final boss.
 * 68) Lucien Fairfax (Fable II) - Unlikable Villain for being a huge man-child, doing murder for horrid reasons + 1 horrid way, and having a Terrible Final Battle especially with only having one shot to defeat him making his defeat anti-climatic.
 * 69) Martin (Madworld) -
 * 70) Mecha Tank Trio (The Legend of Korra) -
 * 71) Mega Goomba (New Super Mario Bros.) - Extremely Lazy idea for a boss that has a dull fight.
 * 72) Melissa Bergman (Metroid Other M) - Terrible Twist, Super annoying bug minions, Lame way of defeating her, and a God-Awful Cutscene after the fight.
 * 73) Metal Sonic (Sonic Mania) - Underwhelming Third Phase, and Tedious Second Phase.
 * 74) Monsoon (Metal Gear Rising: Revengeance) -
 * 75) Morpha (The Legend of Zelda: Ocarina of Time) - Lame Design,
 * 76) New Destroyman (No More Heroes 2) -
 * 77) Ornstein & Smough (Dark Souls) -
 * 78) Phantom (Kingdom Hearts/Kingdom Hearts Final Mix) - Worst Time Limit, Time + MP waster, being only attacked once each time, being unable to guard, and moving too fast.
 * 79) Phnatom (Mario + Rabbids Kingdom Battle)
 * 80) Polygon Man (Playstation All Stars Battle Royale) - Poorly-Made Fight where he is lazy to fight by himself.
 * 81) Prince Vorkken (the Wonderful 101) -
 * 82) Pyribbit (Kirby:Triple Deluxe) - Tedious, + Time Wasting boss with a lame design.
 * 83) Red (Mega Man X7) - Extremely frustrating fight with poorly-designed platforms, and an atrocious camera.
 * 84) Ride Boarski (Mega Man X7) - Annoying Fight with him Constantly shouting "You Punk!" + "Holey Moley", framerate Issues, and an atrocious camera.
 * 85) Robot Carnival/Robot Storm (Sonic Heroes) - Lazy Enemy Rushes.
 * 86) Sans the Skeleton (Undertale) - Frustrating Difficulty, annoying dodging, and unfair amount of damage he puts out.
 * 87) Shadow Mitsuo (Persona 4) - Lame Design, Able to to attack in two turns without any explained reason, insanely high HP + defense, tending to insta-kill, annoying ways of removing stat increases, making removing the outer shell tedious, and to top those, Mitsuo being a god-awful villain character with an anti-climatic defeat.
 * 88) Shadow Okumura/Kunikazu Mammon Okumura (Persona 5/Persona 5:Royal) - Time consuming fight with annoying enemies, and an infuriating time limit.
 * 89) Shrewd Possessor (Luigi's Mansion:Dark Moon) - Out of Nowhere Mechanic, Frustrating Snow Monster fight, and Annoying Timing to hit the Ice shield parts.
 * 90) Shrowser (Mario + Luigi:Partners in Time) - Pointless idea of a boss that is a waste of time and feels like a minigame.
 * 91) Sigma (Mega Man X6) - Too Easy.
 * 92) Sir Lancelot II (Sonic and the Black Knight) - Brutal A.I, spams chaos spear, loves to overuse chaos blast, and being like most of those Fighting game bosses.
 * 93) Snipe Anteator (Mega Man X7) - Being able to counter-attack as he is hit, constantly hiding under the arena making it difficult to shoot him, constantly summoning laser turrets to attack the player characters, and the word "Anteater" being poorly-spelled in his name.
 * 94) Solidus Snake (Metal Gear Solid 2:Sons of Liberty) -
 * 95) Sonic 2006 Boss Roster (Except Egg Wyvern) - Poorly-Designed Fights that either take long (EX:Iblis Phase 2), or are annoying, and frustrating (EX:Sonic, Shadow, and Silver).
 * 96) Soul of Sectonia (Kirby:Triple Deluxe) - Unneeded third phase, Insanely High HP, poorly-done death, and bland design (for the third phase).
 * 97) Spider Guardian (Metroid Prime 2:Echoes) - Annoying, confusing, frustrating, and tedious puzzle boss with a large distance from the save station, several nearly impossible to reach without minute precision traps, very strict time limit, cheap amount of damage the spider guardian itself does, and a misleading name.
 * 98) Spyro the Dragon (PS1) Bosses - Poorly-Made and Too Easy.
 * 99) Tails/Eggman Second Battle (Sonic Adventure 2) - Huge Difficulty spikes with no rings, the opponents being able to use specials despite no rings, a bomb being able to damage both of the characters, the arena being difficult to maneuver, refusing to stand still, acting like bulls, and tails not being able to gain more armor power ups before the battle while Dr. Eggman gets more armor making the battles more infuriating.
 * 100) The Devil (Cuphead) -
 * 101) The Didact (Halo 4) - Stupid Quick-time events.
 * 102) The Imprisoned (The Legend of Zelda: Skyward Sword) -
 * 103) The Shamans (Madworld) -
 * 104) Three Mage Sisters (Kirby Star Allies) - Infuriating Difficulty Spikes.
 * 105) Time Eater (Sonic Generations Xbox 360/PS3/PC) - Tedious battle, just mashing buttons, and Sonic's allies almost never shutting up during the battle.
 * 106) Tornado Tonion (Mega Man X7) - Lame Design, Annoying Voice, Empty Fight, and useless weapons.
 * 107) Totem Lurantis (Pokémon Sun and Moon/Ultra Sun and Ultra Moon) - Frustrating Difficulty Spike that is a pain and has annoying allies.
 * 108) Ultra Necrozma (Pokémon Ultra Sun and Ultra Moon) -
 * 109) Ursula/Giant Ursula (Kingdom Hearts/Kingdom Hearts II/Kingdom Hearts Final Mix/Kingdom Hearts II Final Mix) -
 * 110) Vanishing Gungaroo (Mega Man X7) - Annoying Second Phase, and Infuriating first phase.
 * 111) Vanitas Remnant (Kingdom Hearts:Birth by Sleep Final Mix) -
 * 112) Vladimir Makarov (Call of Duty:Modern Warfare Series) - Very despicable villain that is Not much of a boss (until the third game), and (Spoiler alert) has a poorly-made death scene.
 * 113) Volt Kraken (Mega Man X5) -
 * 114) Wargoyle (Kingdom Hearts:Dream Drop Distance) - Has unfitting Music, Moves all over the place, hits like a truck, has an annoying habit of using its attacks in rapid succession making it very easy to get stun locked, gets ridiculous with it chaining its attacks once its hp gets lowered, and ruins the potential for the Boss choice of the Level is fought on in Sora's Story.
 * 115) Whitney (Pokémon Gen II and Gen II Remakes) - Improper difficulty with clefairy being annoying, and the Miltank being brutal to fight against and defeat. On top of that, Whitney acting like a cry-baby after being defeated before actually giving you a badge.
 * 116) Wily Capsule (Mega Man 7) - Difficulty spike with a Worst Weakness, teleports constantly, and can do unfair damage.
 * 117) Wind Crowrang - Annoying Fight.
 * 118) Yellow Devil (Mega Man Series) - Annoying Boss with an atrocious fight that is also time consuming who's said atrocious fight is brought back in later Mega Man games.
 * 119) Yiazmat (Final Fantasy XII) - Outrageous HP, many instant death attacks, and taking hours to beat.
 * 120) Young Master Xehanort/Mysterious Figure (Kingdom Hearts:Birth by Sleep/Birth by Sleep Final Max + Dream Drop Distance) - Overall:Having so many Unfair attacks (EX:That Rope Attack). Dream Drop Distance:Teleporting Constantly, Leaving the player (as Riku) no time to dodge, or attack, and the clock section being annoying due to his clones bombarding you (as Riku).
 * 1) Abyss (Star Wars Episode I:Racer) -
 * 2) Aegis Cave (Pokémon Mystery Dungeon: Explorers of Time, Darkness and Sky) -
 * 3) Altitude Limit (Sonic Rush) -
 * 4) Aquas (Star Fox 64/3D) - Dull and Hard to see along with the marine being so slow, having kinda terrible controls, and the torpedoes being hard to fire properly.
 * 5) Arthropod (Super Monkey Ball 2) - Annoying due to the platforms moving constantly and the giant Arthropod stomping it making the infuriating to get to the normal goal.
 * 6) Atlantica (Kingdom Hearts II/Kingdom Hearts II Final Mix) - Pointless Quick-Time Events, awful Musical Numbers, and terrible final battle.
 * 7) Battle Royal (Pokémon Sun and Moon/Ultra Sun and Ultra Moon) -
 * 8) Bingo Highway (Sonic Heroes) - A worse version of Casino Park with Poor Controls, being Time Consuming, and a Glitch where the player characters could fall through the pinballs.
 * 9) Bob-Omb Factory (Mario Party 9) - Crippling Method of losing many mini stars.
 * 10) Bolingbroke Penitentiary (Grand Theft Auto V & Grand Theft Auto Online) - Frustrating Difficulty combined with annoying enemies, infuriating enemy A.I, there being only one exit, and too many gates
 * 11) Central City (Shadow the Hedgehog) - Tedious Maze Level with a confusing design, pointless time limit and infuriating missions.
 * 12) Central Museum (Mega Man X6) - Annoying Enemies, Poor spike placement, Terrible Design, and an Obnoxious switch mechanic.
 * 13) Corona Mountain (Super Mario Sunshine) - Annoying Insta-kills in the first section, and a nightmare second part.
 * 14) Crazy Gadget (Sonic Adventure 2) - Frequent use of the gravity gimmick, unforgiving placements of Enemies, poor controls when on the walls, and confusing layout.
 * 15) Cyber Field (Mega Man X7) - Wrong Camera Position, Dreadful Gravity Mechanic, Awful Controls, only being to hurt enemies from behind, and annoying enemies.
 * 16) Dead Line (Sonic Rush) -
 * 17) Dynasty (Mega Man X8) - Annoying Obstacles, awkward controls, and being an obnoxious race defeating Giga bolt man-o-war goes down before his actual fight.
 * 18) Egg Rocket Zone Act 1 and Cosmic Angel Zone Act 2 (Sonic Advance) - Cheap Enemy Placement, and Insane Difficulty.
 * 19) Eggman Land (Sonic Unleashed PS3/Xbox 360) - Annoying Switches, takes 45 minutes to complete, and poor roller coaster controls.
 * 20) Electric Trap (Mega Man X5) - Lots of bottomless pits + breakable walls, the Ready Text appearing at a poor time, and annoying switch puzzles.
 * 21) End of the World (Sonic 2006) - Frustrating difficulty with a Painfully Long Length, Poorly-placed wormholes, Cheap Deaths, Terrible Camera Work, tedious Enemies loading screens that last 20 Seconds being done seven times, not being able to play as Sonic or Blaze, and being forced to deal the problems of the other 7 playable characters.
 * 22) Eternal Engine (Sonic Adventure 2) - Insanely Long Length, Excessive placements of the dynamite packs and outrageous amount of enemies.
 * 23) Gate's Lab (Mega Man X6) - Insta-Kill + annoying Hazards, out-of nowhere bottomless pits, obnoxious Enemies, and tedious puzzles.
 * 24) Great Bay Temple (The Legend of Zelda:Majora's Mask) - Dull Length, Tedious Stray Fairy Quest, Annoying Puzzles, Awkward Swimming controls, and Complicated Maze-Like Structures.
 * 25) Helix (Super Monkey Ball 2) - Poor Design, and frustrating timing.
 * 26) Inami Temple (Mega Man X6) - Infuriating Gimmicks, horrible design, annnoying Enemies, and badly-placed reploids.
 * 27) Iron Fortress (Sonic Forces) - Annoying Rocket Missles, obnoxious electrified portions, irritating wheel gravity, and Forced Auto Scrolling combined with Classic Sonic's terrible physics.
 * 28) Labyrinth Zone (Sonic the Hedgehog) - Unfun Maze Water Level filled with Cheap enemy placement, painfully slow controls, traps being everywhere, and atrocious underwater movement.
 * 29) Laser Institute (Mega Man X6) - Annoying Mirror/Laser Puzzles, terrible design, and could either be too short or too long.
 * 30) Lava Factory (Mega Man X7) - Lame + Boring Design, Annoying First Section, and Worse 2nd Section.
 * 31) Lily Pad Ride (Super Mario Sunshine) - Tedious method of accessing it, Insta-kill river, ridiculous placements of the coins, and unfair difficulty.
 * 32) Mad Space (Sonic Adventure 2) - Obnoxious Difficulty, Bland + forgettable atmosphere, Unhelpful television hints, Terrible Camera, being very easy to get lost, and awkward controls when stuck on an asteroid.
 * 33) Magma Area (Mega Man X6) - Misleading Name, Terrible Design, Annoying Mini-Boss Rush, Insta-Kill Lava, frustrating Time-limit, and vertical auto-scrolling.
 * 34) Magma Mine (Mario Party 9) - Same as Bob-Omb Factory.
 * 35) Meteor Herd (Sonic Adventure 2) - Annoying Meteors, Confusing Layout, and tedious condition of getting big rocks to respawn.
 * 36) Metropolis Zone (Sonic the Hedgehog 2) - Annoying Enemies, Cheap Enemy Placement, and incredibly long length.
 * 37) NYC Zoo (Madagascar Kartz) - Huge difficulty spike combined with The Crocodile obstacle being annoying, tables being all over the place, the invisible walls doing a poor effort at their job, and some missed potential.
 * 38) Oceanographic Museum (Mega Man X5) - Pokey Auto-Scrolling, and incredibly annoying, + tedious.
 * 39) Pachinko Game (Super Mario Sunshine) - Awful Design, Buggy Physics, Terrible Camera, and half of the coins being hard-to-reach spots.
 * 40) Poochy Ain't Stupid (Super Mario World 2:Yoshi's Island) - Frustrating Difficulty with Auto-Scrolling, and Erratic Behavior of Poochy.
 * 41) Recycle Lab (Mega Man X6) - Annoying Hazards (EX:The Infamous Insta-Kill trash compactors), Terrible Design, poorly-placed reploids, obnoxious enemies, cheap deaths, and infuriating platforming.
 * 42) Rusty Bucket Bay (Banjo-Kazooie) -
 * 43) Special Stages (Sonic Advance Trilogy) - Ridiculous methods of accessing them, Insane difficulty, horrible depth perception, being required to unlock Amy Rose in Sonic advance 2, and Sonic advance 3's Special Stages being worse version of Sonic Advance's.
 * 44) Special Stages (Sonic Heroes) - Tedious Method of access, slippery controls, a bug where the player characters can go backwards, and the chaos emeralds only being allowed to be gotten from them (for the second act of types of stages).
 * 45) Special Stages (Sonic the Hedgehog 4) - Being carbon Copies of the first two Sonic Games, awful controls (Sonic 4:Episode 1), random time limit (Sonic 4:Episode 1), and having the same problems as Sonic 2 (Sonic 4:Episode 2).
 * 46) Spaceport of Greed (Persona 5/Persona 5 Royal) - Tedious Puzzles, Annoying Enemies, and a Bad Story with Morgana temporarily leaving the Phantom Thieves without a good reason.
 * 47) The Dam (Teenage Mutant Ninja Turtle) - Strict Time-Limit, Electric obstacles everywhere, wonky controls, and dull swimming.
 * 48) The Doom (Shadow the Hedgehog) - Tedious Maze Level that has a mediocre dark mission and tedious hero mission.
 * 49) The Forgotten Hall (Dragon's Dogma) - Unfair Difficulty, and Cheap Enemy Placements.
 * 50) The Great Maze (Super Smash Bros. Brawl) - Tedious Length, and recycled parts.
 * 51) The Library (Halo:Combat Evolved) - Repetitive Design, frustrating Enemies, and dull section with the corridor shooter.
 * 52) Uranus (Warframe) -
 * 53) Water Temple (The Legend of Zelda:Ocarina of Time N64) - Tedious Length, annoying part of Constantly switching between Iron Boots + Regular Boots, Obnoxious Puzzles, and Complicated Maze-Like Structure.
 * 54) Weapon Center (Mega Man X6) - Infuriating Enemies, Poor Design, Annoying platforming, and Badly-placed reploids.
 * 1) 9-Volt and 18-Volt Spirit Battle (Super Smash Bros. Ultimate) - Extremely unfair difficulty especially with the Sheriff assist trophy enemy being extremely oppressive, and the two other opponents having annoying A.I.
 * 2) Doppelganger (Far Cry 3) - Too many enemies, the rock never being able to defeat the enemies, and being unable to kill the enemies.
 * 3) Beetle Races (Donkey Kong 64) -
 * 4) Cheep-Cheep Chase (Mario Party 3) -
 * 5) Defection (Warframe) -
 * 6) Donkey Kong and Lady Spirit Battle (Super Smash Bros. Ultimate) -
 * 7) Dreams and Nightmares (Spiral Knights) -
 * 8) Escort Missions - Useless A.I, and Frustrating Difficulty.
 * 9) Grab them Quickly! (Rayman Legends) - Frustrating, boring, unfair, and not enjoyable.
 * 10) Ho-Oh Spirit Battle (Super Smash Bros. Ultimate) - The Charizard puppet fighter having curry at all times, doing cheap amounts of Damage, and being almost impossible to hit without the player character taking damage.
 * 11) Jak II Missions (with some exceptions) - Difficultly Spikes that have no checkpoints, and are super frustrating.
 * 12) Luck-Based Minigames (Mario Party Series) - Random, and unfair.
 * 13) M.P.I.Q (Mario Party 3) - Stupid questions, and unfair difficulty.
 * 14) Nigel West Dickens' Missions (Red Dead Redemption) - Infuriating and Tedious.
 * 15) Pauline Spirit Battle (Super Smash Bros. Ultimate) - Unbearable Difficulty, and makes bad combinations in execution.
 * 16) Phantom Thieves of Hearts Spirit Battle (Super Smash Bros. Ultimate) - Brutal A.I for Joker, Making an opponent appear if one of them is not KO'd, and the Female Inkling and Female Villager not being added in this spirit battle as opponents.
 * 17) Platinum Match (Kingdom Hearts) - Trial and Error fight with Sephiroth.
 * 18) Tug o' War, Paddle Battle, and Pedal Power (Mario Party) - Unfun Control-Stick Rotaters that would inflict horrid physical and emotion pain.
 * 19) Viridi Spirit Battle (Super Smash Bros. Ultimate) -
 * 20) Wrong Side of the Tracks (Grand Theft Auto: San Andreas) - Terrible A.I from Big Smoke, The Vagos having ridiculously high health, Lazy reward, annoying obstacles, and trial and error difficulty.
 * 1) Blooper (Mario Kart DS - Present) - Poorly Used against the non computer players, and appears frequently.
 * 2) Coin (Super Mario Kart/Mario Kart 8:Deluxe/Mario Kart 8) - Stupid and Useless.
 * 3) Fake Item Box (Mario Kart:Double Dash/Mario Kart Wii) - Useless and poorly-colored.
 * 4) Giant's Knife (The Legend of Zelda:Ocarina of Time) - Useless, and a waste of time.
 * 5) Goomba Mask (Super Mario 3D World) - Useless, and a waste of time.
 * 6) Poison Mushroom (Super Mario Bros.:The Lost Levels - Present) - Poorly-Done as it is not made as a power up.
 * 7) Spiny Shell (Mario Kart Series) - Irritating, impossible to avoid (unless if using a super horn or not in first place), and can prone to rubberband A.I.
 * 8) Spring Mushroom (Super Mario Galaxy Games) - Awkward Controls, and usually leads to cheap deaths.
 * 9) STa3 LMG (Killzone 2) - Poor Accuracy and zooming having no effect.
 * 10) Superball Flower (Super Mario Land)‎‎ -
 * 11) Thunder Cloud (Mario Kart Wii) - Poor usage along with being unable to usually pass it once getting it.
 * 1) 100-Man Brawl (Super Smash Bros. Brawl) -
 * 2) Big's Story (Sonic Adventure) - Frustrating Gameplay, and Lame Final Boss fight.
 * 3) Cruel Brawl (Super Smash Bros. Brawl) -
 * 4) Episode:Shadow (Sonic Forces) - Rushed Story, Poorly-told Backstory of Infinite, 2 Re-Skinned levels, and Re-skinned Gameplay.
 * 1) Amy Rose (Sonic R) - Poor + Dull Controls, and Slow Pacing.
 * 2) Anti-Sora (Kingdom Hearts II/Kingdom Hearts II Final Mix) - Being unable to use heal, or use other power abilities, and of top of that being annoying and poor to use.
 * 3) Dan Hibiki (Street Fighter) - Poor Fighting Skills.
 * 4) Hsu-Hao (Mortal Kombat) -
 * 5) Kirby (Super Smash Bros. Melee) - Badly Nerfed.
 * 6) Kratos (Playstation All-Stars Battle Royale) - Too OP.
 * 7) Lester the Unlikely - A coward that runs, and is infuriating to play as.
 * 8) Mael Radec (Playstation All-Stars Battle Royale) - Underpowered.
 * 9) Meta Knight (Super Smash Bros. Brawl) - Extremely Overpowered.
 * 10) Mokap (Mortal Kombat) -
 * 11) Oddjob (GoldenEye 007) -
 * 12) Pichu (Super Smash Bros. Melee) - Terrible Range.
 * 13) Roll (Marvel vs. Capcom/Marvel vs. Capcom 2)
 * 14) Sankuro Yorozu (Samurai Shodown V and VI)
 * 15) Sir Daniel Fortesque (Playstation All-Stars Battle) - Underpowered.
 * 16) Sonic 2006 character roster (Except Blaze) - Buggy to play as, poorly-handled, and have some odd gameplay choices.
 * 17) Tails Doll (Sonic R) - Moves kinda too fast, and hard to make stop moving.
 * 18) Tofu Boy (Super Meat Boy) -
 * 19) X (Mega Man X7) - Being too OP.
 * 20) Yokai Kusaregedo (Samurai Shodown V and VI)
 * 21) Zero (Mega Man X7) - Being Nerfed very Badly.
 * 1) Buffalos (Far Cry 3) - Being a nightmare to kill, taking 6 hits to kill, and their horns being too powerful.
 * 2) Cazadores (Fallout New Vegas) - being impossible to outrun, being frustrating to sneak around, and being impossible to beat (if with a group of them).
 * 3) Corrupted Pawns (Dragon's Dogma) - Extremely Overpowered, brutal A.I, and annoying tactics.
 * 4) Hammer Bros. (2D Mario Games) - Cheap placement, infuriating fight, and having the ability to give chase.
 * 1) Auto-Scrolling Sections - Ruin the experience and Kill the fun in gaming.
 * 2) Car (Mario Party 9/Mario Party 10) - Stupid Idea.
 * 3) Drop System (Kingdom Hearts:Dream Drop Distance) -
 * 4) Mortal Kombat 2 CPU - Unfun, frustrating, and annoying.
 * 5) Tripping (Super Smash Bros. Brawl) - Annoying and Stupid.
 * 1) SNK Boss Syndrome - Results in Brutal A.I, and Cheap, Frustrating, and Unfun Fighting Game Bosses.

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