Medic (Team Fortress 2)



The Medic is a support class in Team Fortress 2. He is a doctor with an unusual view of medical ethics. As a support class, he is able to heal his teammates with his Medigun to build up his uber which can be charged up for temporary invunerability with his patients. He is voiced by Robin Actkin Downes.

Why He Rocks:

 * 1) The Medic is a vital class thanks to his healing ability and more importantly the Ubercharge. He is the only true support class as his arsenal is dedicated for assisting his team and self-defence rather than direct combat which balances him. While he is weak, his healing can still give teammates a chance to fight as health is valuably important in this game, and that whatever patient the Medic heals usually has a strong advantage over an unhealed enemy. He can also quite easily keep himself alive gain health while healing with Medigun and also has passive health regeneration which gives more encouragement for Medic players to keep on healing and build Uber.
 * 2) One of his main abilities, the Ubercharge is crucial to the team and determines the outcome of the round. A basic Ubercharge grants invunerability for 8 seconds and can be deployed to multiple teammates which these seconds are very valuable for breaking tough defences. A well timed Ubercharge can change the favour to the winning side. However dying will lose all ubercharge meaning that survival is absolutely prioritized when playing as Medic. It is one of the reasons that Medic is a satisifiying and rewarding class to play as.
 * 3) Overheal. A small but vital mechanic that is crucial to survival for the team. Its a small buff that when the Medic heals someone above their max health have extra percentage of health (150% of their base health) and that extra health can mean anything. Be it to survive critical hits, sniper shots, or for Soldiers and Demomen endure blast jumps and perform an additional one. While some classes have other items to increase their health, the Medic provides a constant supply to keep them alive and can combine more health with overheal.
 * 4) The Medic has a few Medi-gun choices that alter his gameplay with the most important being their Ubercharge types:
 * 5) *The regular Medi-gun's ubercharge grants full immunity to everything (except off bounds). It is useful for defence type situations. However one minor downside is that you and your patient are still vunerable to knockback and that it is one of the slower ones to build uber.
 * 6) *Kritzkrieg has a faster ubercharge rate and grants criticals to targets but it doesn't give full immunity to the patient and healer. This uber type allows damage class patients to release a burst of super-high damage to groups of enemies however it is useless against buildings as they have immunity to critical hits. The Kritz is a great medigun in servers without random criticals as these seconds of criticals are needed to swiftly kill enemies and pairs well with damage classes like Soldiers, Demomen or Heavies.
 * 7) *Quick Fix has a faster heal rate but less overheal. This gun is used on active situations like with multiple teammates while attacking rather not defending a single point. The uber ability is 300% healing rate and immunity to knockback, not entirely immune to damage however. One small ability Quick-Fix has is it can follow patients who are blast jumping meaning you are able to not lose them.
 * 8) *Vaccinator has 4 ubercharge meters for shorter and fast ubercharge but slow overheal rate and a -33% uber build penalty on maxxed health patients. The main function of this gun is that you can toggle what damage types (Fire, Bullets and Explosives) your patient resists which blocks 10% of it when active. The uber ability is a brief 3 second 75% resistance against the chosen damage type.
 * 9) Apart from his secondaries, Medic has a decent weapon selection:
 * 10) *Crusaders Crossbow - The most important of Medic primaries, its a crossbow that replaces the automatic firing of the Syringe gun with a single shot fire. The syringes will heal teammates and the amount is dependent on the distance in which far patients can be healed greatly.
 * 11) *Overdose - A syringe gun that is weak but has the ability to give a speed boost that is dependent on the ubercharge percentage.
 * 12) *Ubersaw - A bonesaw with an ability to gain 25% Uber on hit but has slow swing speed. It does encourage a risky playstyle that would allow to gain faster Uber.
 * 13) Great personality and voice lines with memorable quotes.
 * 1) Great personality and voice lines with memorable quotes.

Bad Qualities:

 * 1) Like the heavy, he lacks a few viable weapon choices to vary his gamestyle although this is justified since he is meant to be support class not capable of combat which would defeat the purpose of a healing class.
 * 2) *Syringe guns are outshadowed by the Crusaders Crossbow. This is because of the Crossbow's healing ability being preferable than the weak combat capabilities of Syringe gun. Compared to other weapons like SMG or Pistol, syringes are projectiles which require some tracking as they travel slower than hitscan bullets. Even though its a mediocre self defence weapon, its not intended for fighting.
 * 3) *Solemn Vow is gimmicky weapon that lets Medic see health of enemies with the downside of 10% slower swinging.