Cape (Super Mario World)

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One of the greatest flying power-ups in gaming!
Available in Donut Plains 1 and later levels of the game!

Cape is a power-up first introduced in Super Mario World for Super Nintendo, it's Game Boy Advance port known as: Super Mario Advance 2: Super Mario World and Super Mario Advance 4: Super Mario Bros. 3 (as part of E-reader feature) and the SNES classic's game style in Super Mario Maker series, the 2D platform games to feature the Power-Up (not counting spin-offs, different series or other media), It appears in format of a feather which gives the ability to fly and spin to hit enemies.

Why It's Beloved By The World

  1. The main memorable action from the power-up is allowing the characters to fly infinitely in any level.
  2. It's not so easy to master it's flying controls, still with enough training any player can do the trick without any problem.
  3. Flying high enough and hit the ground makes a little earthquake which defeats most enemies in one hit.
  4. The spin move works much better than Leaf, no need to worry about timing and getting hit.
  5. Adding to that, little to no speed is lost while running if quickly press the run button.
  6. Some projectiles like shells and Chargin' Chucks' sport hazards can be easily avoided with it.
    • The latter enemies (just like most in the game) are defeated with one spin.
  7. It's a wonderful upgrade in comparision to the previous flying power-up, featuring few more moves and giving satisfying results.

The Only Bad Quality

  1. It might make a lot of levels a joke as there is no penalt on just flying in most of them.